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Medium Roleplaying Skill
Mediums are conduits between those who have died and the living. They are the most capable of interacting with sparks, the life-forces of the still living, and are capable of negotiating (or sometimes being more forceful) with ghosts to help them move on.
Related Rules
Roleplaying Skills
Each role-playing skill has five ranks and each rank costs 4 skill points. In order to acquire or advance in a role-playing skill you need to first get approval. To get the first rank of a roleplaying skill you need approval from the plot and continuity marshal (Ryan Green) or second (Gabby Bonilla). Once you have the first rank of a role-playing skill you are eligible to apply to advance in it as explained further on.
New characters may be able to take role-playing skills only if they first meet certain criteria. The player needs to have demonstrated that they understand what the role-playing skill represents and can role-play it accordingly. This often means that players will need to attend enough games first so that they have a chance to interact with different gamemasters as various NPC's. The player will also need an appropriate character background that must be approved by plot and continuity. A starting character cannot begin with more than the first rank of a role-playing skill when they are first created. Existing characters can take a first level of an RP skill at any time once they have gotten permission.
Biannually the plot and continuity staff will announce a period of application for increases in role-playing skills. These will be approximately every 6 months but windows may be shorter or longer based on circumstances. During each application period a character who gets approval can increase at most one role-playing skill. Approval is based on several factors, with higher skill ranks being judged more strictly.
Criteria for approval can include and isn't limited to: actions during games, story arcs created by lore requests, dedication to a relevant group/ organization/ behavior, time since last increase, number of events attended since last increase (have you had opportunity to take or not take relevant actions), how representative of the skill the character presents as (do others think of you when they think of that skill?).
Roughly speaking qualification for each level is as follows:
- The player understands what the roleplaying skill represents and will act accordingly.
- The character has been actively representing the roleplaying skill.
- The character has been actively representing the roleplaying skill with distinction.
- The character has been going above and beyond to represent the roleplaying skill.
- The character is the pinnacle of representing the roleplaying skill.
- When people think of this skill they think of this character.
Each character can take the scholar roleplaying skill up to level 5 following all the normal rules for advancement. Among all other roleplaying skills a character can have at most have 2 additional role-playing skills, and only one of these other role-playing skill can be increased above 2.
Upon reaching rank 4 in a role-playing skill, a special plot will be created and sent out that will test a character's connection to the skill and might later become the character's capstone story. Before reaching rank 5 in a role-playing skill a character must first complete a special trial storyline known as a capstone. During application periods characters can be approved for rank 5 pending the capstone, which means once the [[rules.pcstaff|plot staff] have concluded that your character has succeeded in their capstone you will be allowed to purchase rank 5 between application periods.
If for any reason it becomes inappropriate for a character to have a role-playing skill that they possess the plot staff may discuss further action, possibly including reducing rank in that role-playing skill. When this occurs no skill points will be refunded with the loss of rank. It is possible to discuss with the plot and continuity marshal (Ryan Green) in advance about undergoing a story or arc that is contrary to a role-playing skill, intentionally "disabling" it so that you receive no benefits, then later when your character is ready undergoing a redemptive story to "return" to it. This should be discussed in advance of the act that "disables" the skill.
Medium Roleplaying Skill | |||
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Skill Name | Skill Point Cost | Prerequisite(s) | Brief Description |
Medium Level One | 4 | Game Master Approval | Gain a title. Can communicate with spirits. Can see reaped sparks.
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Medium Level Two | 4 | Game Master Approval, Medium One | Cast Reap Spirit always with no incant and 1/ gd at will.
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Medium Level Three | 4 | Game Master Approval, Medium Two | May return reaped sparks, use special compulsion effects on ghosts
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Medium Level Four | 4 | Game Master Approval, Medium Three | Cast dominate spirit 1/ gd. Can trap spirits in gems.
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Medium Level Five | 4 | Game Master Approval, Medium Four | Can speak with dead characters and force them to answer truthfully.
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Categories: PC Creation | Roleplaying Skills | Skills