(redirected from Rules.Meleeuseskill)
Site Index | > Character Rules | > Skills | > Combat Skills | > Melee Use |
Skill Tree: | Combat Skills |
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Prerequisite(s): | None |
Skill Point Cost: | 0 |
Brief Description: | Use non-martial weapons (under 35 inches long). Deal 1 damage in melee. |
Melee Use
Melee Use is less of an official skill to be purchased, than an innate ability that every character has access to during a Kingdoms of Novitas event. Similar to speaking in "Common", any and every character may use a non-martial weapon, which will deal a total of 1 damage per hit.
Related Rules
Non-Martial Weapon Rules
A non-martial weapon is any melee weapon under 35 inches (88.9cm) in length.
Non-martial weapons can be wielded one handed or two handed depending on personal preference.
The damage a character deals with any melee weapon starts at 1. This can be increased by skills, consumables, spells and other similar effects that increase melee weapon damage. Melee weapons have a natural limit on how much damage they can deal.
All characters get the skill to wield a non-martial weapon for free, but require specific skills to wield more than one, or to wield one with a buckler or a shield.
Related Prop Guidelines
Special Weapons
In addition to a weapon needing to meet standards for safety the appearance of the weapon indicates certain information. The following colors are reserved for (and required by) weapons made of special materials:
- Elven steel weapons or other items must be covered with black paint then decorated with natural looking thin white/silver veins coursing through it.
- Goblin iron (poison) weapons must be covered with green paint.
- Blightsteel (blight) weapons don't have a specific paint job at this time, and as such won't be seen at game until they do.
- Razorleaf (nature) weapons must have the blade or any striking surface covered with red paint.
- Primal weapons (or other custom specialty items) must be covered with red paint then decorated with natural looking thin black veins coursing through it.
- Weapons made of more than one exceptional material must conform to all color requirements, usually this is done by coloring each cutting edge of a sword as a different material.
While not a special materials these items deserves note.
- A master's blade must have an above average looking prop to represent it.
- Weapons with spells in them must be covered with blue paint to indicate they are magical.
Categories: PC Creation | Skills | Combat Skills