Site Index | > Magic Rules | > Spells | > Aegis School | > Synchronize |
Synchronize | |
Type: | Aegis |
---|---|
Level: | 4 |
Prerequisite: | Level 3 Aegis Spell |
Duration: | Special |
Range: | Touch |
Target: | Character |
Flag Required: | Person |
Dispel: | Yes |
Brief Description: | Target gains the effects of most Aegis spells up to level 3 |
Synchronize
The recipient of synchronize immediately receives the effects of toughness, anti-magic shield, spirit shield, and improved magic armor. Each spell has its normal duration.
Detailed Information
Toughness
Toughness grants 2 body points which don't break caps.
Anti-Magic Shield
Anti-magic shield creates a powerful magic field around the target that absorbs the next offensive magic spell to hit them. The shield is a one time prevention effect that automatically negates the next offensive spell effect that hits the character. They simply call 'no effect' when this happens. Creature special abilities that act like spell effects, such as a 'terror' call from a bagman, are also stopped.
If you are hit by an attack that could trigger the shield but which doesn't apply to you the shield is not consumed. For example if you are a living creature hit by pin undead the attack would normally have no effect so the shield is not consumed.
Spirit Shield
Spirit shield grants a shield that prevents the next attack with the poison or acid call that hits the character, negating all damage or effects.
Alternately spirit shield will prevent the next ingested poison consumed by the character. However the spell has no effect on ingested poisons or a poisoned condition already affecting a character when the spirit shield is first gained. Lastly this can also prevent the next alchemical trap tag to affect the character.
Improved Magic Armor
Improved magic armor grants 4 points of magic armor.
Categories: Aegis Spells | Spells | Level Four Spells