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Primal Form | |
Type: | Nature |
---|---|
Level: | 5 |
Prerequisite: | Level 4 Nature Spell |
Duration: | 10 Minutes |
Range: | Touch |
Target: | Character |
Flag Required: | Person |
Dispel: | Yes |
Brief Description: | Take on aspects of an elemental. |
Primal Form
The character becomes immune to nature damage for the duration of this spell. In addition, the character's attacks deal primal damage.
Additionally the character generates 4 tag bags that call for dominate nature.
Detailed Information
Primal Calls
Primal is a special combat call that also counts as an advanced version of the "nature" call. Primal has a special meaning if the target has damage requirement or a kill condition requiring: nature or primal; allowing the attacker to inflict damage or kill the target respectively.
Primal damage is not prevented by effects which prevent or grant immunity to nature damage.
Changing Weapon Calls
When an effect allows you to call for something different with a weapon than you would normally call, you must choose which call to use when you make your attacks. If the something different only applies to the "next successful hit", and you choose not to use it when you make that hit, the effect is wasted.
For example if a character who deals 2 damage with each melee attack has a sword that deals "Nature" damage and they apply Scorpion's Kiss to that weapon so that it can deal "poison weaken" damage for the next successful hit. When they make that successful hit against an opponent they can choose to call "2 nature" or "poison weaken". They may not call "2 Nature poison weaken". Regardless of the effect they choose, the Scorpion's Kiss will be expended after that successful hit.
Categories: Nature Spells | Spells | Level Five Spells | Immunities | No Effect Calls | Primal Calls | Dominate Calls