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Skill Tree: | Roleplaying Skills |
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Prerequisite(s): | Game Master Approval, Chosen Four |
Skill Point Cost: | 4 |
Brief Description: | Choose permanently to be able to: Smite enemies or lead grand sermons, buffing your flock. |
Chosen Level Five
At rank 5 the chosen may permanently select one of two possible abilities. They can either gain the ability to smite enemies of the faith or the ability to lead greater sermons.
Smite: The final rank of chosen allows the character to mark a single target for death once per game day. This is done by making an attack with the "Smite" call. This smite can be delivered either through a weapon or a spacket.
The chosen is also now permanently immune to 'smite' calls from others.
Greater Sermon: Twice per event while praying at their shrine the chosen may cast a spell of up to level 5 and have it affect anyone within a 10 foot radius who worships (and have the blessing of) the same god(s) the chosen follows (either the Sept, Draconus or the Dark 3). Each character (even non-chosen) should decide for themselves whether they gain the benefits of the Sept, Draconus, the Dark 3, or none (which could be because the character doesn't worship any of the gods or because the gods don't like the character). This should be kept consistent over time and only changed from significant roleplaying arcs.
This is not intended to be used to identify who worships who, and should never be used for that purpose. After all a character could worship the sept, and not get the blessing for reasons beyond their control.
Related Rules
Smite Calls
A target affected by "smite" loses (and can't gain) damage requirements as well as any kill condition (damage type). Furthermore a target affected by a "smite" call may not be affected by the dissipate effects or the ley lines spell. The effect lasts for 10 minutes.
A "smite" call does not remove a kill condition (special) from its target.
Categories: PC Creation | Skills | Roleplaying Skills | Smite Calls | Immunities