(redirected from Rules.Spellstorespell)
Site Index | > Magic Rules | > Spells | > Enchantment School | > Spell Store |
Spellstore | |
Type: | Enchantment |
---|---|
Level: | 3 |
Prerequisite: | Level 2 Enchantment Spell |
Duration: | Event or until expended |
Range: | Touch |
Target: | Weapon |
Flag Required: | Weapon |
Dispel: | Yes |
Brief Description: | Stores a spell in a weapon to be cast later. |
Spellstore
The spellstore spell allows a weapon to hold a single different magical spell within it for use later. The wielder of the weapon enchanted by spellstore may recite the incant for the second spell to cast that second spell. The weapon's bearer can cast the second spell like using a consumable item with one use in all ways, except that the weapon isn't consumed.
Within one minute of casting spellstore on a weapon a second spell that has a range other than self must also be cast. This second spell is cast following all the normal rules for spell casting except that the second spell doesn't need a target, it targets the weapon.
Detailed Information
Consumable Items
A consumable is an item that has a limited number of uses. Generally consumable items can only be used once but some items will specify a higher number of times they can be used. Sharing consumables is only permitted if the consumable has multiple uses, each person using the item counts as one use.
Consumables will nearly always (with the exception of things like wands) be represented by a piece of paper from logistics that has an official stamp on it. These papers will then be inside whatever container or prop represents the consumable item.
Some consumable items will be labeled as being scarce. These items can't be copied, reproduced, used without being consumed, or crafted by players through any means, including feb feast items. Scarce items are intended to only ever be available as loot.
Most consumable items require that you role-play out using the item. At minimum to use an item it has to be in hand (either in your hand, or easily and instantly accessible by a free hand) to use. Once the item is used, you must represent the consumption of the item by destroying the official paper from logistics included with the item.
Ranges
Spells have ranges to determine what they can affect. You are not required to be able to see your target in order to cast a spell.
- Tag Bag: This is the longest range a spell can have. These spells are delivered by a tag bag which is thrown at the target.
- Touch: A touch effect is delivered to a willing or helpless target by "touch"
- Self: A spell with a range of self can only benefit the caster. When a consumable is made from a spell with a range of self, only someone who knows that spell can use that consumable.
Some items have ranges to determine what they can affect.
- Ingested: This item must be consumed either directly out of the vial it is in, or in the case of ingested poisons it can be concealed in a drink or food item.
- Thrown: This item in-game represents a delicate vial that will break when thrown at a target. This is represented with a tag bag that is thrown at the intended victim. The item must be close at hand before the tag bag can be thrown.
- Touch: This item must be applied like a balm or a cream to the intended willing or helpless recipient.
- n/a: This item is almost certainly a permanent item represented by a prop that is used by using that prop.
Categories: Enchantment Spells | Spells | Level Three Spells | Potions