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Second Breath | |
Type: | Restoration |
---|---|
Level: | 5 |
Prerequisite: | Level 4 Restoration Spell |
Duration: | Game day or until discharged |
Range: | Self |
Target: | Self |
Flag Required: | Person |
Dispel: | Yes |
Brief Description: | Caster receives a revive after dying. |
Second Breath
Second breath is cast in advance and activates as soon as you receive a torso wound (even if it is blunt). When activated you are immediately revived then affected by a special banish that is not prevented by grounding effects. Immediately call "Second Breath". You may voluntarily end the banish by choosing to take the original torso wound that triggered the second breath.
Detailed Information
Banish Calls
Banish is an effect that forcefully dissipates the person affected for 10 minutes. The target is helpless and cannot voluntarily dispel this dissipate effect.
The banish call never inflicts damage.
Unless modified by another call (such as poison) banish is a nature spell effect.
Detailed Information
Revive
Revive can fully heal the body of another willing character that still has a spark, even curing death. When cast revive will heal a character of the poisoned condition, any body damage, limb wounds, and any torso wound, even if the target has bled out and is dead. A poisoned condition is healed at the same time as everything else and doesn't prevent any of the other healing effects.
Categories: Restoration Spells | Spells | Level Five Spells | Second Breath Calls