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Battle Mastery | |
Type: | Battle |
---|---|
Level: | 5 |
Prerequisite: | Level 4 Battle Spell |
Duration: | Game Day |
Range: | Touch |
Target: | Character |
Flag Required: | Person |
Dispel: | Yes |
Brief Description: | You may use any weapon or shield, and are immune to all magic damage. |
Battle Mastery
Battle mastery grants immunity to attacks with the "magic" call.
Furthermore battle mastery grants the ability to use all weapons and shields regardless of prerequisites or actual character skills. These skills do not change the damage a character deals. The spell simply allows the character to use any weapons or shields on hand. Other effects can change the character's damage as normal.
Battle mastery grants each of the following combat skills:
- Great Weapon Training
- Melee Training
- Missile Training
- Thrown Weapon Training
- Two Weapon Fighting
- Buckler Fighting
- Shield Fighting
Detailed Information
Incompatible Immunities
No combination of effects can make you invulnerable to all damage. The last effect received that would create an invulnerable situation is automatically prevented.
The following spells and effects may not stack with each other unless an ability explicitly allows them to:
- Poison Immunity Spell
- Battle Mastery Spell
- Nature Immunity Magic Items
- Mind Blank Spell
- The Rare Arcane Antiviral Ritual
- The Rare Elemental Shelter Ritual
- The Rare Vulnerability Trap
Magic Calls
Magic is a combat call that will affect creatures with damage requirement: magic or kill condition: magic, inflicting damage or killing the target respectively.
The magic call always comes from spells.
Categories: Battle Spells | Spells | Level Five Spells | Immunities | No Effect Calls | Magic Calls