Site Index | > Character Rules | > Skills | > Combat Skills | > Missile Master |
Skill Tree: | Combat Skills |
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Prerequisite(s): | Missile Expert |
Skill Point Cost: | 2 |
Brief Description: | Missile weapons deal 4 damage or '2 pierce'. |
Missile Master
A character with missile master inflicts 4 points of damage with missile weapons.
A character using a bow may voluntarily inflict half the damage they are capable of (rounded down) to add the "pierce" call to an attack.
If a crossbow has a stirrup, goatsfoot lever, or other comparable device it calls for "pierce" damage.
Related Rules
Pierce Calls
Damage with the "Pierce" call ignores any physical armor, magical armor, or natural armor the target might have. This means that damage not prevented by an immunity or a prevention effect is applied to the targets body first and as a limb or torso wound if they run out of body.
Missile Weapon Damage Cap
Missile weapons have a cap of 4 damage.
Categories: PC Creation | Skills | Combat Skills | Pierce Calls
Page last modified on November 19, 2019, at 11:58 PM
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